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MINA Longstrike
Kirjuun Heiian
1644
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Posted - 2014.11.18 04:31:00 -
[1] - Quote
It's exhausting and infuriating to see 12-14 unsquadded people on my team in *every* FW match.
I was initially against this, but after the past week of issues with cal FW and hearing similar complaints from min side I ultimately think this is necessary for FW to be a healthy viable game mode.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1646
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Posted - 2014.11.18 08:42:00 -
[2] - Quote
Going forward I'd like to see faction warfare become an entirely 'unique' style of match for those really invested in it, allowing much like eve to fight over and potentially control the warzone. This idea is based off of a few parallels within eve.
1) Create 'priority' hubs (accessible on the star map) that allow players to pay LP into them to build up a target priority rating which once over a certain value causes matches generated to gravitate towards said system or region until the 'rating' is depleted (via successful defenses). 2) Allow players to access a priority queue, either by evaluating their investments into priority hubs or by allowing them to spend LP to get into a priority queue. A 'priority' squad leader drags their whole squad into the priority queue. Anyone not in a 'priority queue' gets the current 'anyone goes anywhere' type deployments. the main intent of points one and two is to allow players more agency over where they fight, should they actually want to exercise said agency
3) Cause successful attacks / defenses of districts to 'lock' the district for a short amount of time, eg. 30-45minutes. 4) If all districts on a planet are captured cause the planet to 'lock' for a moderate amount of time eg.8-24h (if a planet 'unlocks' a certain minimum threshold of districts must be re-secured in order to re-lock the planet). At this point anyone who paid into a priority hub and participated in a certain value of 'active' priority matches would get some form of (small) payout 5) If all planets in a system are 'locked' the whole system locks for a moderate amount of time eg. 3days. (a single relocked planet wouldn't relock the system). At this point a payout is awarded to those who paid into a priority hub and participated in a certain number of 'active' priority matches.
Overall I feel like this would serve to make FW a more 'engaging' game mode and make players really excited to fight for their respective faction. I understand that this is highly unlikely to ever be possible with dusts current design or team, but I feel like sharing the idea anyway.
Might end up simply removing this post if it takes away from discussion.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1646
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Posted - 2014.11.18 09:06:00 -
[3] - Quote
^I have made many attempts to get people working together. It doesn't happen. One cannot force people to cooperate. In fact the overwhelming response from people who identify as and fight for the caldari has seemingly been to troll and make personal attacks against anyone who TRIES to foster a sense of cooperation and community, everything operates behind closed doors and suffers from massive backbiting.
People will always gravitate heavily to the side they feel is already going to win. My proposal still allows for 'queue syncing' but it prioritizes placing them in matches against other 'queue syncs'. As it stands queue syncing is outright toxic to a game mode that's already on life support.
These 'desireable' items are the proverbial canary in the mine for the faction warfare game mode and everything seemingly points to something being terribly wrong with the current system. I'll be one of the first to admit that I was initially against the idea of MU based matchmaking being added to FW... and now I'm beginning to think that more than anything, FW needs some level of matchmaking.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1647
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Posted - 2014.11.18 11:15:00 -
[4] - Quote
^I think the idea of team deployments / patrols has merit True, but I sincerely feel that with the lack of matchmaking that currently exists queue syncing is gaming the system.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1652
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Posted - 2014.11.18 23:08:00 -
[5] - Quote
Atiim wrote:Of all the idodic ideas on this forum board I've ever read, this one HAS to take the cake. After reading the OP I can offically say that I'm ashamed and embarrased to be a DUST 514 player
For starters, I have a very hard time believing that Minmatar FW players are complaining about getting stomped considering how (unlike the Caldari) their Militia is actually organized and at the risk of sounding crude, stomping. If you could however, please tell us at least 16 Matari players who were complaigning about FW to the point where Mu matchmaking is needed.
So we'll start out with personal attacks and absolutely inane demands? Well, I don't really find it all that surprising that you'd decry this Atiim largely because you're already part of groups who sync and have a lot to benefit from maintaining the status quo. You represent the term 'conflict of interest' in its entirety.
In fact when I see anyone issue a complaint about faction warfare, it seems to be a large group of people that are associated with existing faction lines that jump on whoever dared complain and spam posts that mostly amount to 'get gud', aka a large group of people who already benefit disproportionately from 'abuse' of current mechanics want to keep things exactly as they are. We totally haven't seen that anywhere else in this game before, not at all, not even in PC where trillions of isk was generated /sarcasm.
Atiim wrote:1. The reason why FW isn't as popular as PUBs is simply because most players are already invested into the gear they want, and can fair better off the welfare checks ISK payouts in PUBs.
2. The only "rare" items in the LP store require Operation V, meaning that new players wouldn't be able to access them anyways. Not that a new player should be participating in FW as they won't have the ability to contribute to their team.
3. That could easily be solved with a change to EOM payouts.
4. That behavior is found in all game-modes, however when I'm in MM I haven't seen anyone using the tactics that you described (except EQ spam, which is being addressed atm). Not to mention that it's very counterproductive as it increases the amount of time the match takes.
5. Could easily be solved by implementing "Patrols" and making them the only ones able to send attacks to FW districts.
6. I've seen q-syncs from corps of many different races and ethnicities, be it American, British, Brazilian, Japanese, Latino, French, etc. I'm fairly positive that the language barrier in FW isn't significant enough to be an issue.
1) "I want to keep faction warfare a place where only people with a lot of isk to spend can play" 2) "I'm completely ignoring the items that are essentially AUR equivalent" 3) This is prettymuch your only reasonable statement, but it in no way provides any meaningful feedback on topics/proposals that I've raised. 4) "If I pretend that often-commented upon poor behaviour doesn't exist, it doesn't exist!" 5) I made a suggestion about patrols being a method of play available to facwar as well. 6) The majority of those players are either part of large corporations, or relatively close knit communities and even then I see far less queue syncs or squads from non-English speakers than I do from English speakers.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1655
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Posted - 2014.11.18 23:34:00 -
[6] - Quote
One Eyed King wrote:Isn't this assuming that Mu is working in the first place?
Presumably it is.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1665
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Posted - 2014.11.19 22:47:00 -
[7] - Quote
bump
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1693
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Posted - 2014.11.28 10:30:00 -
[8] - Quote
bump
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1694
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Posted - 2014.11.28 13:27:00 -
[9] - Quote
Sylwester Dziewiecki wrote:MINA Longstrike wrote:Please implement mu matchmaking in fw You may give use here good arguments, but implementing MU on FW is not the solution.
Do you have a suggestion beyond simple naysaying? If so I'd love to hear it.
I've brought a lot of points to the plate and it's quite frustrating to get simple responses of "NO DUDE, THAT'LL NEVER WORK!" especially when they're not backed by any substantiated reasoning.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1698
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Posted - 2014.11.28 23:45:00 -
[10] - Quote
Blueprint For Murder wrote:The devs can not allow a proper skill gap because if that were the case they may potentially lose what little players are left, they have to play to your base lol...This game is such a joke.
Cause god forbid new people stop getting thrown against proto scouts and proto heavies.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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